This is when I resorted to Google, where I found a thread of ideal settings for running Ratchet & Clank. When I travelled to highly-detailed areas of Novalis (the game's second planet), frame-rate drops came back to haunt me. With this configuration, the slowdowns in the first area of the game were infrequent enough for me to keep my sanity. Eventually, I changed EE Cyclerate to -2, EE Cycle Skipping to 0 and Texture Offset to 320 (x) by 320 (y). I went back into the settings and continued moving stuff around. However, I was experiencing low frame rates and frequent slowdowns whenever I tossed a bomb or when expansive vistas came into view. I hopped back in and breathed a sigh of relief I no longer suffered graphical issues. I have no clue what did the trick, but at the time, I didn’t care and just went back to playing. It was so unbearable that I went into PCSX2’s options menu and randomly switched between the values within texture filtering, hack levels, anisotropic filtering, interlacing, texture offsets and render settings until my issue was fixed. As I moved Ratchet, nearly every on-screen model turned into spaghetti, flinging around as if a toddler was having a fit.
I sighed and carried on, hoping that the game itself would be fine I was wrong. I booted up the first Ratchet & Clank game and noticed that the sides of the main menu were glitching and stretching across the screen. After all, the game seemed nowhere near as hardware-demanding as Shadow of the Colossus. Like a naive child, I hoped Ratchet & Clank would be different. Extensive troubleshooting didn’t fix this issue, either. Since this is a game about pressing the buttons shown on screen, them not being visible made it difficult to play. When going through PaRappa the Rapper 2, certain models glitched in front of rhythm prompts.
In reality, I should’ve pulled out my PS3 instead of enduring the technical issues.Įmulation can also make a game unplayable. I couldn’t find a solution, as the game constantly jumped between so much bloom that the sky was blinding or absolutely no bloom at all. The sky was lacking bloom, and after watching videos of how Shadow of the Colossus originally ran on PS2, I realized this wasn’t how it should be. With all that, my emulation was still poorly reproduced. The mayhem of PCSX2 settings (Image credit: PCSX2)